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Question by Uther · Jul 25, 2014 at 12:19 AM · 2drendering

Unity 2d - drawing effects composed of sprites

Let's say I want to generate a lightning from like 3 parts in spritesheet. Is there any way to draw these graphics parts directly on screen and not to create sprite for each of them? These can be quite frequent and they basically don't represent any real game entity, just effect. Or is the only way to do this to create bunch of sprites for each instance of lightning, and let Unity handle the drawing. Will this by handled efficiently Unity?

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avatar image JayOhhh · Jul 25, 2014 at 07:02 PM 0
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Create a prefab of your lightning bolt. Instantiate the lightning bolt in the correct locations at the appropriate time adjusting scale and position and rotation as needed. Could also look into creating your lightning bolt as a material and using a particle system.

avatar image Uther · Jul 26, 2014 at 02:30 PM 0
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But when I instantiate the prefab, how to draw this instance multiple times? If i want lightning that has three same images to render, do i need to instantiate 3 prefabs?

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