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Question by
Ambrose998800 · Apr 07, 2016 at 06:38 AM ·
normalmapedges
Normal map edge
Hi there.
I use a smooth normalmap for heat distortion effects. For some reasons, there are always visible edges at the edges. That way, its not just distortion, its visible.
Its hard to see on an unmoved picture:
How can I kill them? Is there some lighting speciality with transparent normals? Or a way that the edge of a normal map is even (gauged)?
unityheatdistmist.jpg
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