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Question by
theOtherHolmes · May 31, 2015 at 08:17 AM ·
inverse
angularVelocity equivalent of InverseTransformDirection?
Looking for a way to convert world space physics rotation vectors into local space physics rotation vectors. Need more than just converting transform.rotation into local space. Need to know whether object is rotating in a positive or negative direction with respect to its local axes. Thanks.
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Hey, after some deeper Googling, I think this is the answer: http://answers.unity3d.com/questions/17012/how-to-get-local-angularvelocity.html