Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by WeirderChimp · Mar 15, 2015 at 03:21 AM · mathfinverse

Mahtf.inverselerp

Hey so i have a simple question

can i get mathf.inverselerp to return a value between -1 and 1 instead of 0 and 1?

Thanks ~Scott

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image maccabbe · Mar 15, 2015 at 03:52 AM 0
Share

If you want to stretch out inverselerp so 0->-1, 0.5->0, and 1->1 use either tigertrussell's code or something similar to illogicalcrows (just replace lerp with inverselerp).

If you want to keep the accurate values but relax the clamp so InverseLerp is capable of return -1 in instances such as InverseLerp(0, 2, -2) use maccabbe's code.

3 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by illogicalcrow · Mar 15, 2015 at 03:34 AM

Multiply by 2 and subtract 1. A little less precise, but it will pretty much never matter. Overall this kind of conversion is a common pattern.

 value = 2 * Mathf.lerp(from, to, t) - 1;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by tigertrussell · Mar 15, 2015 at 03:34 AM

Would this work?

 float originalLerp = Mathf.InverseLerp(a, b, x);
 float specialLerp = Mathf.Lerp(-1, 1, originalLerp);

I think specialLerp holds what you're looking for.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Mar 15, 2015 at 03:38 AM 1
Share

You probably ment:

 float specialLerp = $$anonymous$$athf.Lerp(-1, 1, originalLerp);
avatar image tigertrussell · Mar 15, 2015 at 03:39 AM 0
Share

Yeah I edited it when I saw :P

avatar image
0

Answer by maccabbe · Mar 15, 2015 at 03:35 AM

 Lerp(from, to, x) = from(1-x)+to*x
 lerp-from=x(to-from)
 (lerp-from)/(to-from)=x

so define your own function as

 public float InverseLerp(float from, float to, float value){
     if(to!=from){
        return Mathf.Clamp((value-from)/(to-from), -1f, 1f);
     }
     return 0;
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding coordinates based on an angle and distance? 3 Answers

How to find inverse cos 1 Answer

Mathf.Approximatley if statement 0 Answers

Mathf clamp movement to Camera space in js 1 Answer

How to get a value between 0 and 1 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges