- Home /
Are normal maps expensive to render?
Hi,
I'm developing my first app and I am petrified of making the game to slow. Just so I know are normal maps expensive to render or are they a cheap method to increase the graphics quality?
thanks, David
Answer by Peter G · Oct 23, 2011 at 05:20 PM
Its cheaper to use a normal map that to actually model all the geometry that you would need.
Extra CG calculations normal maps add:
Storing the normal texture. Not really a calculation, but memory is important to remember.
An extra texture look up. Texture look ups are relatively fast so don't worry too much about this.
Unpacking the normal. Its a simple calculation, but its done in a fragment shader so it happens A LOT.
Multiplying the normal by the normal map. Vector/Matrix multiplication done many times.
On modern hardware, normal maps aren't that costly. They're usually preferred instead of having high vertex counts. I can't give you a number of normal maps you can have because there are far too many variables playing into a scene to give a good approximation. Generally though, you can give most important objects a normal map. That is main characters, other NPC's, and large objects in the surroundings.
It's a separate decision for every model though. You need to figure out if it has enough detail as it is. Small objects obviously don't need much and usually shouldn't get a normal map. Will the player notice it? That's an important question. Many times the player (especially in a fast paced game) won't notice half the things that you do when you are scrutinizing your level.
The verdict: don't be too worried about using normal maps, there not that expensive on standalones. But be reasonable.
By standalones do you mean PC and $$anonymous$$ac? Thanks for the advice, I noticed shadowgun uses them a lot so I have much more confidence to use them on iOS