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Question by
LulaCD · Oct 02, 2020 at 01:58 PM ·
shadershader programmingshader writing
Making a rather simple shader.shader
Basicly, im trying to make a shader that returns reflection as a single color, shadows are completely black and it has an "emissive" texture (a texture that overlaps everything else, not affected by light).
So far, ive got this:
As you can see, the texture black does not blend with shadows black and the emissive map is getting cyan on shadows.
Heres the code, dont mind all the commentated stuff.
sha.png
(100.8 kB)
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