- Home /
Transparent shader render issue/glitch
Hey there community,
recently I've been battling with the standard shader, since it seemed to have trouble rendering in Transparent and/or Fade-Mode.
I am generally new to shader scripting but managed to fix some sorting issues by enabling ZWrite and adding a depth only pass (source) to a copy of the standard shader - which also makes transparent meshes look nicer I guess.
No one issue remains, and it looks like this: (see image)
Note how the snout/face and other parts of the horse totally glitch out? The glitching changes based on viewpoint. Why is that and how can I fix it?
Any help is appreciated. Thx in advance!
PS: Im developing for iOS and Android, should I rather ditch the depth only pass since it costs more performance?
Your answer
![](https://koobas.hobune.stream/wayback/20220612125635im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Multiple intersecting meshes with per-pixel-alpha-sorting transparancy shader 0 Answers
Custom checkerboard transparency shader - can't get it to work 0 Answers
displace each vertex of an object with different amounts using shader? 1 Answer
Shader Tiling Texture Overlapping between X and Z Axes 0 Answers