Question by
cassius · Jun 15, 2020 at 04:06 AM ·
transparencyunlit transparent
2019.4 URP Unlit Shader Transparency Issue
With URP using the Unlit Shader, it seems that mesh that's transparent and far appears in front of other transparent mesh that is closer to the camera. At least when both are the same object.
Can be seen here: link:Video Example
This is probably an order issue, but certainly there's something simple I'm missing that's causing the problem?
Thanks, Cassius
Comment
Do you find any solution? i have the same problem :c
@Gaboandres94 I did actually. Let me see if I can dig up that thread for you.
Here you go. It's not a perfect solution, but it worked.
https://forum.unity.com/threads/urp-transparency-issue.912365/#post-5990273