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Question by Jeezker · Feb 22, 2019 at 10:54 AM · shadershadersshader writing

Get camera's background color in SHADER ?

alt text alt text

Hello,

The following shader adds a gradient to objects, which looks like fog IF the camera background color is the same as the shader's fog variable color.

BUT, if i change the background color, I want the fog color to change as well dynamically.

Is this possible?

 Shader "Custom/Fog"
 {
     Properties
     {
     _Color("Color", Color) = (1,1,1,1)
     _MainTex("Texture", 2D) = "white" {}
     _FogColor("Fog Color", Color) = (0.3, 0.4, 0.7, 1.0)
     _FogStart("Fog Start", float) = 0
     _FogEnd("Fog End", float) = 0
     }
 
         SubShader
     {
     Tags{ "RenderType" = "Opaque" }
 
     CGPROGRAM
 
     #pragma surface surf Lambert finalcolor:mycolor vertex:myvert
 
     struct Input
     {
     float2 uv_MainTex;
     half fog;
     };
 
     fixed4 _Color;
     fixed4 _FogColor;
     half _FogStart;
     half _FogEnd;
     sampler2D _MainTex;
 
     void myvert(inout appdata_full v, out Input data)
     {
     UNITY_INITIALIZE_OUTPUT(Input,data);
     float4 pos = mul(unity_ObjectToWorld, v.vertex).xyzw;
     data.fog = saturate((_FogStart - pos.y) / (_FogStart - _FogEnd));
     }
 
     void mycolor(Input IN, SurfaceOutput o, inout fixed4 color)
     {
     fixed3 fogColor = _FogColor.rgb;
     fixed3 tintColor = _Color.rgb;
     #ifdef UNITY_PASS_FORWARDADD
     fogColor = 0;
     #endif
     color.rgb = lerp(color.rgb * tintColor, fogColor, IN.fog);
     }
 
     void surf(Input IN, inout SurfaceOutput o)
     {
     o.Albedo = tex2D(_MainTex, IN.uv_MainTex).rgb;
     }
 
     ENDCG
     }
 
         Fallback "Diffuse"
 }
 


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Answer by Jeezker · Feb 22, 2019 at 10:12 PM

uhm... so its not possible?

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