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Question by Ercova · Nov 12, 2021 at 07:56 AM · shadershader programmingshaderlabshader writinghlsl

How can I add Color property To This Shader

I want to change the color of material. Texture is working But how can i add COLOR property to change material color. Thanks.

 Shader "Custom/Jelly" {
     Properties {
         _MainTex ("Base (RGB)", 2D) = "white" {}       
     }
     SubShader {
         Pass {
             Tags { "RenderType"="Opaque" }
         
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
             #include "UnityCG.cginc"
  
             sampler2D _MainTex;
             struct v2f {
                 float4 pos : SV_POSITION;
                 half2 uv : TEXCOORD0;
             };
  
             v2f vert(appdata_base v) {
                 v2f o;
                 v.vertex.x += sign(v.vertex.x) * sin(_Time.w)/50;
                 v.vertex.y += sign(v.vertex.y) * cos(_Time.w)/50;
                 o.pos = UnityObjectToClipPos(v.vertex);
                 o.uv = v.texcoord;
                 return o;
             }
  
  
             half4 frag(v2f i) : COLOR {
                 half4 c = tex2D(_MainTex, i.uv);
                 return c;
             }
  
             ENDCG
         }
     } 
     FallBack "Diffuse"
 }
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Answer by Ercova · Nov 12, 2021 at 10:27 AM

For anyone Need in the future it is really easy.

   Shader "Custom/Jelly" {
          Properties {
              _MainTex ("Base (RGB)", 2D) = "white" {}       
              _TintColor("Color", Color) = (1,1,1,1)
          }
          SubShader {
              Pass {
                  Tags { "RenderType"="Opaque" }
              
                  CGPROGRAM
                  #pragma vertex vert
                  #pragma fragment frag
                  #include "UnityCG.cginc"
       
                  sampler2D _MainTex;
                  float4 _TintColor;
                  struct v2f {
                      float4 pos : SV_POSITION;
                      half2 uv : TEXCOORD0;
                  };
       
                  v2f vert(appdata_base v) {
                      v2f o;
                      v.vertex.x += sign(v.vertex.x) * sin(_Time.w)/50;
                      v.vertex.y += sign(v.vertex.y) * cos(_Time.w)/50;
                      o.pos = UnityObjectToClipPos(v.vertex);
                      o.uv = v.texcoord;
                      return o;
                  }
       
       
                  half4 frag(v2f i) : COLOR {
                      half4 c = tex2D(_MainTex, i.uv)* _TintColor;
                      return c;
                  }
       
                  ENDCG
              }
          } 
          FallBack "Diffuse"
      }
 
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avatar image Ercova · Nov 12, 2021 at 10:27 AM 0
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Ref : https://www.youtube.com/watch?v=IEK2YrmmAog

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