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Question by
Anthonylinx · Jan 29, 2014 at 04:14 AM ·
blender3d modelspose
Pose an imported rigged model.
Hello, I found a rigged hand model made in blender and imported it into Unity however I was wondering if it's possible to pose it in Unity like I can in Blender. Thanks for any help in advance.
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If there is only the mesh,bones and skin info between them you can rotate the bones in unity to make the pose.that is there shoul be no controllers setup for the character like I$$anonymous$$,F$$anonymous$$
Best Answer
Answer by Xtro · Jan 29, 2014 at 03:41 PM
You can rotate the bones after you add it to a scene. Don't forget to save it as a prefab after you do the posing.
Thank you so much, this was exactly what I needed to know!
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