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Animating Characters inside unity3d
Hello there,
I'm relatively new in the unity3d world and i'm trying to learn if is possible to a character model with bones be animated inside unity3d, i've seen people on youtube doing this, just importing the models and they use some kind of parkout animations that unity3d got. I was wondering how can i do this with my character models. Thank you very much.
Answer by tanoshimi · Oct 18, 2013 at 08:42 AM
If you're using a humanoid model, the easiest way to do this is through the mecanim animator system, which allows you to use retargettable animations (i.e. re-use the same animation between different models, so long as they share the same underlying rig) controlled via a simple state machine (i.e. if forward speed = 0 then show idle animation, if forward speed between 0 - 0.5, walk, if forward speed > 0.5 run).
Here's a great video introduction to mecanim: http://video.unity3d.com/video/7362044/
You can download the associated project files from http://files.unity3d.com/will/MecanimTute.zip
Thank you very much mate, that's what i was look for. Too bad i'm not using unity 4+, i'll give it a try later. Again, thank you.
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