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             closed Jan 07, 2014 at 05:56 AM by 
             Benproductions1 for the following reason: 
             
 
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               Question by 
               TheColdQuasar · Dec 15, 2013 at 02:48 PM · 
                3d models  
              
 
              Unity3D Pro See through mesh
Hello, I have created a 3D mesh from Maya 2013 and exported it to Unity. The mesh when I went inside to see it I can see through it and I can't apply a texture inside.
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              Have you tried flipping the normals and exporting it again? I noticed around here that this is a common problem and I just encountered this on a big scale with my first model. I got it to import correctly but only after I flipped some normals the wrong way in Blender...
easiest solution I found: search for "double sided shader" and apply it to your model
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