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Trouble with riging and animation.
Hello everyone, I have a problem.
I set up rig to a human in Blender and created IK for the arm and it work great, but to create a more realistic animation I need some times to use FK animation but when I apply IK I can’t rotate bones inside of the IK chain.
Can someone please give some advice how can I rotate them separate but still have the Ik on them working? If to be short I want to use FK and IK together but just don’t know how I googled it but didn’t find an answer.
You can rotate bones in LateUpdate(), which is applied after any animations have taken place. Wether it is applied after the I$$anonymous$$ is applied depends on your I$$anonymous$$ solution.
Thanks for an answer but that’s wouldn’t work. I need to solve this problem inside of Blender Scripting not an option. But I found an answer you can see it below.
Answer by Harardin · Nov 04, 2015 at 03:56 AM
Looks like I was asking wrong questions to google, I wanted to use IK together with FK and this is impossible, but it is possible to use them buy switching between them.
Here is the link on the tutorial how to manage this.
https://www.youtube.com/watch?v=rxF45UV1wU0
I am not going to mark it as right answer, just want to check incase someone else has a better solution.
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