Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Harardin · Nov 03, 2015 at 10:16 PM · animationblender3d modelsriggingblender animation

Trouble with riging and animation.

Hello everyone, I have a problem.

I set up rig to a human in Blender and created IK for the arm and it work great, but to create a more realistic animation I need some times to use FK animation but when I apply IK I can’t rotate bones inside of the IK chain.

Can someone please give some advice how can I rotate them separate but still have the Ik on them working? If to be short I want to use FK and IK together but just don’t know how I googled it but didn’t find an answer.

alt text

armaturescreen.jpg (81.0 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Nov 03, 2015 at 10:56 PM 0
Share

You can rotate bones in LateUpdate(), which is applied after any animations have taken place. Wether it is applied after the I$$anonymous$$ is applied depends on your I$$anonymous$$ solution.

avatar image Harardin Cherno · Nov 04, 2015 at 03:53 AM 0
Share

Thanks for an answer but that’s wouldn’t work. I need to solve this problem inside of Blender Scripting not an option. But I found an answer you can see it below.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Harardin · Nov 04, 2015 at 03:56 AM

Looks like I was asking wrong questions to google, I wanted to use IK together with FK and this is impossible, but it is possible to use them buy switching between them.

Here is the link on the tutorial how to manage this.

https://www.youtube.com/watch?v=rxF45UV1wU0

I am not going to mark it as right answer, just want to check incase someone else has a better solution.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

44 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How should I import a snowboard character? 0 Answers

Proper Unity and Blender Weapon Rigging and Animation 0 Answers

I can't get more than one animation when importing from Blender 2.8 to Unity. 0 Answers

Blender animation on rigged character not the same in Unity... 2 Answers

Blender Animation not playing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges