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Question by The-BOOM · May 12, 2018 at 07:18 PM · camerarenderingvr

Draw a set of objects on top of others

I'm going for an effect where a player fades into one area from another. Normally, this would be done easily by just fading into one camera over another. I'm doing this in VR, though. I know how to do this specifically for Vive with Steam VR, but I'm trying to go for a multi-platform solution, so I'm looking for a general solution.

I don't want to turn off depth testing for a set of objects, because I want the player to move from one area to another. If I turn off depth testing, as far as I understand, the area with the depth testing removed will not have proper object depth and culling.

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