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Question by YJack · Aug 06, 2020 at 08:33 PM · camerascene-switchingocclusion cullingocclusioncullingocclusion-culling

Multiple Occlusion Culling

I'm working in a multi-scene environment. I have more than one first-load scene set as active (Let's call it Lighting Scenes). That scenes have lighting setting and I'm trying to add Occlusion Culling as well. The problem is that I see a single reference to Occlusion Culling asset is stored on each scene.

So, when I bake Occlusion Culling with Lighting Scene 1, it adds a reference to that Occlusion Culling asset on each scene. When I do the same with Lighting Scene 2, it does the same, overriding the previous data.

So how to use both Occlusion Culling Sets?

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