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Question by
Matheus_kvn · May 02, 2020 at 02:07 AM ·
networkingmultiplayersyncrealtime
Multiplayer world with real time sync?
Hello guys. I'm new to Unity, and I have an idea for a multiplayer world which would have real time syncing. I mean, some assets such as buses or trains for example would move throughout the world accordingly to real time. So, for every player that logs in, these assets would be in the same place (like if they were "running in the backstage of the game"). Is there a way of doing that? If so, could you give me some references or explanation on how to? Thank you!
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