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Question by iamvasayaamaan · Sep 08, 2021 at 01:38 PM · unity 2dplayers

,unable to get the expected position of the player or gameobject in c# unity

,when I command or set an enemy to go left and then at reaching a particular state or position i say my enemy to go right but it is not going right and not reaching to perfect position here is the code I think there is no issue in the code but it is not working properly so here are some images of the code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class enem : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
     }

     // Update is called once per frame
     void Update()
     {
         transform.position = transform.position + new Vector3(-3f, 0f, 0f)* 1 * Time.deltaTime;
         if (transform.position.x > -29)
         {
             transform.position = transform.position + new Vector3(3f, 0f, 0f) * 1 * Time.deltaTime;
 

         }
     }
 }
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