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Question by aydin_khp · Jul 25, 2020 at 02:10 PM · inputbug-perhapsplayers

ArgumentOutOfRangeException Instantiating PlayerInput

I have set the join behavior for the PlayerInputManager to manual and I am instantiating two PlayerInput instances using the following code:

 PlayerInput playerInput = PlayerInput.Instantiate(prefab, pairWithDevice: Keyboard.current);
 PlayerInput playerInput = PlayerInput.Instantiate(prefab, pairWithDevice: Gamepad.current);


However I keep getting following error for the gamepad one:

 ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
 Parameter name: index
 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Utilities/ReadOnlyArray.cs:117)
 UnityEngine.InputSystem.InputControlList`1[TControl].FromIndex (System.UInt64 index) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControlList.cs:504)
 UnityEngine.InputSystem.InputControlList`1[TControl].get_Item (System.Int32 index) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControlList.cs:129)
 UnityEngine.InputSystem.InputControlScheme.PickDevicesFrom[TDevices] (TDevices devices, UnityEngine.InputSystem.InputDevice favorDevice) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Actions/InputControlScheme.cs:510)
 UnityEngine.InputSystem.Users.InputUser.UpdateControlSchemeMatch (System.Int32 userIndex, System.Boolean autoPairMissing) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Plugins/Users/InputUser.cs:1358)
 UnityEngine.InputSystem.Users.InputUser+ControlSchemeChangeSyntax.AndPairRemainingDevices () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Plugins/Users/InputUser.cs:1769)
 UnityEngine.InputSystem.PlayerInput.TryToActivateControlScheme (UnityEngine.InputSystem.InputControlScheme controlScheme) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1507)
 UnityEngine.InputSystem.PlayerInput.AssignUserAndDevices () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1400)
 UnityEngine.InputSystem.PlayerInput.OnEnable () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1565)
 UnityEngine.InputSystem.PlayerInput:Instantiate(GameObject, Int32, String, Int32, InputDevice)


I check the list of InputUsers and PlayerInputs and can see that there are two InputUsers created one for the keyboard and one for the gamepad but there is only one PlayerInput available in the system which is assigned to the keyboard.

Does anyone have any idea what is wrong here?

Regards, Aydin

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