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Backend Supported Unity Game - ASP.NET
Hi Guys,
I would like to know what is the best practice for Unity games to communicate with server, especially ASP.NET backend supported server?
Example:
1) Getting HighScore board & Storing user score into Database
2) Checking user session
3) Real Time chat-room among online players.
4) Best JSON serialization/de-serialization library/code file/dll (free) available for Mono development.
I do hope you guys will not getting frustrated to explain to me because I'm totally newbie to this powerful game dev tool. Cheers~ :)
Thanks!
Answer by srivello · Aug 11, 2013 at 11:04 AM
Hi,
Good questions. File I/O and server communication in Unity is a challenge. For beginners, I launched a free, complete "Unity3D & Server Communication" article. Check it out!
-Samuel Asher Rivello RivelloMultimediaConsulting.com
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