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Question by jason0202 · Feb 21, 2012 at 07:30 AM · serverdatabasereal-time

Backend Supported Unity Game - ASP.NET

Hi Guys,

I would like to know what is the best practice for Unity games to communicate with server, especially ASP.NET backend supported server?

Example:

1) Getting HighScore board & Storing user score into Database

2) Checking user session

3) Real Time chat-room among online players.

4) Best JSON serialization/de-serialization library/code file/dll (free) available for Mono development.

I do hope you guys will not getting frustrated to explain to me because I'm totally newbie to this powerful game dev tool. Cheers~ :)

Thanks!

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Answer by srivello · Aug 11, 2013 at 11:04 AM

Hi,

Good questions. File I/O and server communication in Unity is a challenge. For beginners, I launched a free, complete "Unity3D & Server Communication" article. Check it out!

-Samuel Asher Rivello RivelloMultimediaConsulting.com

LINK http://bit.ly/12lEnb9

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