Lowering Scale of scene has no affect on Progressive Lightmapping Speed
I have a big scene in Unity, it's a floating city that's about 200mx200m and the floor/ground has a height of roughly 100m max.
There are a good amount of objects in my scene and most of them have LODS (About 3 LODS for each object). I lowered the Scale in lightmap setting for each object on the LOD0 to something like 0.5max. All the other LODS have lower scale in lightmap aswell.
If I lightbake the scene with AO, it takes up to 4 days to bake with a low resolution of the lightmap of 40 on enlighten. This is ofcourse way too long for me to wait for it at the office, so I changed my scene, res and scales so that it would go faster.
I tried scaling down my entire scene from 1 to 0.25 to see how it would affect progressive lightmapping. And it changed the ETA from 75hours to 60hours or so. While on enlighten it takes 10 hours for what used to be 2 days.
Everyone on the web is saying that progressive is faster, but from my experience this is not the case. Am I missing something and can someone point me into the right direction of how to lightbake big scenes with a large amount of objects in it?
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