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Question by CosmosBear · Jul 19, 2015 at 01:03 AM · terrainlightprobes

Any way to use Light Probes on terrain

We have a huge scene with many small terrain in it and a day night cycle. If we want the skybox to have any influence on the environment in real time (ingame), any mesh need to either be marked static lightmap or use lightprobe.

Do you guys know if there is any way for the terrain to use Light Probes like the option on any mesh renderer?

By the use of script or editing the standard terrain shader? or any magic spell?

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