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Question by wechat_os_Qy00tzDZ4PUDCm8OdzDBV64IA · Jul 08, 2021 at 09:20 AM · renderingreflectionuniversal

About BoxProjection in URP and supporting SRPBatcher

I am trying to use BoxProjection on URP 10.4.0 and I understand that it is not officially supported on URP.

I've tried to do this by adding the following code

 float4 unity_SpecCube0_ProbePosition;
 float4 unity_SpecCube0_BoxMin;
 float4 unity_SpecCube0_BoxMax;

BoxProjection rendering is successful;

The problem is, I don't know how to support it with the SRP Batcher.

If I place them outside of the CBuffer, it will report the error "Build property found in another CBuffer than "(unityPerDraw) (unity_speccube0_probePosition)"

If I put them in CBuffer unityPerDraw, in UnityInput.HSL, error is "create attribute offset in CBuffer, not phase"

Does anyone know how to solve this problem?Thank you so much!

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