Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SteenPetersen · Mar 06, 2016 at 08:53 PM · spritespritesspriterendererrenderorder

Ordering my multi layered sprite characters (2D, Isometric) by the z Axis

Hello everyone!

I have tried to find an answer to this question many places including here on the forums and Have come up empty handed. I am hoping that someone out there can do this as it seems as though it should be a common problem and should have an easy fix.

My problem is as follows:

I have made a bunch of sprites, and animated them inside Unity with idle, attack, die etc. Thats all fine. However once they are in the game they overlap each other incorrectly and partly infront, and partly behind each other.

For this I found a fix in the unite 2014 "best practices video" found here: https://youtu.be/HM17mAmLd7k?t=21m12s

however, as my characters move up and down on the z axis I cannot have them be locked to a a specific layer with the "renderOrderOffset += 1000;" because if I do that then I can end up having chracter A running underneath character B when he is supposed to run over him. There must be some way to dynamically update the sort order of the chracter based on his position on any given axis. So that characters higher up on the screen are on lower layers than characters on lower down on the screen.

The result I want is that no matter how old or new the character is he will always update his sort order based on where he is on the screen. not a locked fixed sort order.

I hope that someone can nail this!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Sprites Pink After Upgrading Unity 1 Answer

Getting name of Spritesheet on runtime with C#? (Not individual SpriteName) 1 Answer

Problem Changing Sprites with an Array of Sprites 1 Answer

Change sprite onTriggerEnter2D 0 Answers

Sprite didn't change more than once 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges