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Replacement shaders in Virtual Reality
I am trying to get a circle rendered on top of all the objects in a VR scene. For this I would need to use replacement shader on an additional camera which is acopy of my main camera. But I do not know how could this be implemented with SteamVR CameraRig. It already has Camera(head) and Camera(eye). Should I create a copy of CAmera(head) along with camera(eye) and put the replacement shader only on the camera(head)? I would really appreciate some suggestions here..
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