- Home /
Question by
Guardian2300 · Dec 18, 2013 at 04:02 PM ·
texture3dtexture2d
Interactive Textures?
My Idea was to create a Interactive Texture like in Doom 3 where they go over the numbers and they highlight. My Question is that when you use a raycast is there away to get the coordinates of the object getting hit, like the position xyz and rotation xyz.
Comment
Best Answer
Answer by thaiscorpion · Dec 18, 2013 at 04:36 PM
You can get all that information the the RaycastHit, if this was your raycast:
var hit : RaycastHit;
if (Physics.Raycast (transform.position, -Vector3.up, hit)) {
//This is the position
hit.transform.position
//And this is the rotation
hit.transform.position
}
Sorry been really busy, I think I realized how they did doom 3 was that each button is its own collider but the buttons look like one object so it was pretty crafty of what they did. Thanks for the help