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Question by Guardian2300 · Dec 18, 2013 at 04:02 PM · texture3dtexture2d

Interactive Textures?

My Idea was to create a Interactive Texture like in Doom 3 where they go over the numbers and they highlight. My Question is that when you use a raycast is there away to get the coordinates of the object getting hit, like the position xyz and rotation xyz.

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Answer by thaiscorpion · Dec 18, 2013 at 04:36 PM

You can get all that information the the RaycastHit, if this was your raycast:

     var hit : RaycastHit;
     if (Physics.Raycast (transform.position, -Vector3.up, hit)) {
         //This is the position
                   hit.transform.position

         //And this is the rotation
                 hit.transform.position
     }
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avatar image Guardian2300 · Jan 02, 2014 at 06:03 PM 0
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Sorry been really busy, I think I realized how they did doom 3 was that each button is its own collider but the buttons look like one object so it was pretty crafty of what they did. Thanks for the help

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