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               Question by 
               toishaanpatel · Dec 30, 2020 at 05:59 PM · 
                shadershadersalpha  
              
 
              Shadergraph: How to amplify all of the white color of a texture?
I have a shader for a waterfall which uses a noise texture and I constantly modofy the offset to give the effect of flowing water. I also added some transparency to shadergraph. I am using this texture. 
How would I amplify all of the white color of the texture, but not the black? I tried putting an add node with a white color, but that just "amplified" the whole texture. I want to do what that add node did, but only for the white areas of the texture.
 
                 
                ef-waterfall02-alb.png 
                (16.0 kB) 
               
 
              
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              Answer by Pokedlg3 · Dec 30, 2020 at 07:06 PM
O$$anonymous$$G thanks, this made it look so much better!
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