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Question by toishaanpatel · Dec 30, 2020 at 05:59 PM · shadershadersalpha

Shadergraph: How to amplify all of the white color of a texture?

I have a shader for a waterfall which uses a noise texture and I constantly modofy the offset to give the effect of flowing water. I also added some transparency to shadergraph. I am using this texture. alt text

How would I amplify all of the white color of the texture, but not the black? I tried putting an add node with a white color, but that just "amplified" the whole texture. I want to do what that add node did, but only for the white areas of the texture.

ef-waterfall02-alb.png (16.0 kB)
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Answer by Pokedlg3 · Dec 30, 2020 at 07:06 PM

Have you tried using Simple Noise?

Take a look at the example I made:

https://imgur.com/udpLHJC

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avatar image toishaanpatel · Dec 30, 2020 at 11:29 PM 0
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O$$anonymous$$G thanks, this made it look so much better!

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