Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Nov 20, 2018 at 12:43 PM by Nosmo for the following reason:

Other

avatar image
0
Question by Nosmo · Nov 19, 2018 at 04:31 PM · menunavigationcursorlevelmain menu

Returning to main menu

Hello

When i start on the main menu the cursor is there, but after dying and I return to the main menu from a level there is no cursor and therefore I can't navigate my way through the menu.

Any suggestions as to why it's doing this and how i can stop it?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0

Answer by MusicBoxx · Nov 19, 2018 at 04:37 PM

Is your main menu StateMachine or another scene? How does your script exactly work? I'm sorry, I'm a bit confused here.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nosmo · Nov 19, 2018 at 04:59 PM 0
Share

After the player dies after a 5 seconds gap Game over manager starts sends the player back to the main menu which is a separate scene.

There is also a Hide cursor script but that isn't attached to anything in the menu scene

game over manager

public PlayerHealth playerHealth; public float restartDelay = 5f;

 Animator anim;
 float restartTimer;

 void Awake()
 {
     anim = GetComponent<Animator>();
 }

 void Update () 
 {
     if (playerHealth.currentHealth <= 0) 
     {
         anim.SetTrigger("GameOver");

         restartTimer += Time.deltaTime;
         if (restartTimer >= restartDelay) 
         {
             Scene$$anonymous$$anager.LoadScene ("$$anonymous$$enu");
         }
     }
 }

Hide cursor script:

void Start () {

     Cursor.visible = false;
     Cursor.lockState = CursorLock$$anonymous$$ode.Locked; 

 }
 
 // Update is called once per frame
 void Update () {
     
 }
avatar image Nosmo · Nov 19, 2018 at 05:05 PM 0
Share

It seems it's the hide cursor script thats affecting it in some way.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My Mouse Cursor is locked in certain scenes 1 Answer

Hiding the cursor on a certain level. Pause Menu help. 2 Answers

how to make a button work on main menu? 0 Answers

Why is the level not properly working when I load it? 0 Answers

Back Button menu navigation issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges