Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Griffo · Feb 01, 2014 at 05:43 PM · guiguitexturebloom2dtexture

Bloom effect around a GUI texture

Hi,

I have a health bar at the top of the screen that goes up and down depending on the health of the player.

 GUI.DrawTexture(Rect(Screen.width / 2 - 150, Screen.height - Screen.height + 30, adjust, 15), playersHealthTexture);

adjust is a variable held in a GlobalVars.js

What I'd like to do is when health is added I'd like to add an effect like a bloom around the GUI area popping in then fading out, can someone point me in the right direction to achieve this please, cheers.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by StormSabotage · Feb 01, 2014 at 05:57 PM

You should use custom texture with effect you want and place it on top of your health-bar, after it you can try to play with texture alpha transparency and with a way how you will show or hide it to make it work how you want. Aslo you can make it by particle, but it will be behind your gui.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image StormSabotage · Feb 01, 2014 at 06:03 PM 0
Share

Actually the best way is to use animated sprite for it but unity GUI can't do that, you can make your own cycle to switch textures to fade-in and fade-out your effect, or buy any asset which allows to build powerfull gui with any sprites you want (NGUI or T$$anonymous$$2D in asset store)

avatar image Griffo · Feb 01, 2014 at 06:13 PM 0
Share

Thanks for the input, I'll look into it, I've already tried one fading in/out quickly but it doesn't have the desired effect .. I'll keep trying ..

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I am trying to send a 2D texture to my first person controller to display on the GUI 1 Answer

Reduce Draw call for Multiple GUI Textures with same Texture 1 Answer

Why GUI TEXT Move ? 0 Answers

Relative GUI positioning and Pixel Inset/Offset conversion 2 Answers

Input.Touch gui.Texture button positioning off 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges