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Editor Log

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  • Unanswered Questions
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christiancrt published

Why are the Levels (editor log) from build size so big 60.6% ?

Jun 7, '22 in Help Room

2 Replies

1 Votes

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Capricornum asked

Compression of sprites not working

Feb 2, '21 sprite·asset·compression·editor log

0 Replies

0 Votes

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DryreL answered

Editor Log - Other Assets?

Sep 13, '20 in Help Room

1 Reply

2 Votes

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RPGgeek edited

A bunch of error when i create project( 3D With Extras) !

May 23, '20 in Help Room

0 Replies

0 Votes

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jaredkuvent edited

My editor-prev.log is over 8GB !?!? can I safely remove it?

Nov 8, '19 editor log

2 Replies

0 Votes

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gabipopescu commented

Missing Editor Log information since update

Oct 19, '17 texture-atlas·editor log

0 Replies

0 Votes

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Cuttlas-U commented

Models still showing in editor log even after deleting them

Sep 11, '17 in Help Room

0 Replies

0 Votes

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RkDigiArt edited

Editor log file size way smaller than built .APK

Aug 7, '17 in Help Room

0 Replies

0 Votes

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revolute answered

Can't Optimize Huge Sprite Sheet

Jul 19, '17 texture·image·spritesheet·memory management·editor log

1 Reply

0 Votes

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mullac51 asked

Editor log says completed size is 11mb but is actually 19mb

Feb 13, '17 in Help Room

0 Replies

0 Votes

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sterrier published

iOS ipa too big compared to android due to "level" size in editor log

Nov 17, '16 android·ios·level·build settings·editor log

0 Replies

0 Votes

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tippi-co edited

How can I minimize size of an app besides resizing textures? Closed

Aug 1, '16 build·size·apk·app·editor log

0 Replies

-1 Votes

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grimmy commented

Unity 5: Where did the Player Size Statistics go?

May 30, '15 file size·editor log

1 Reply

0 Votes

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alone1992 asked

Diferences between Editor Log & OutPut file size?

Feb 8, '15 android·size·output·editor log

0 Replies

0 Votes

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eddyjohnson3 commented

Android Apk file size very large, unnecessary assets comressed in APK?

Oct 25, '14 android·apk·file size·editor log

1 Reply

0 Votes

Related Topics

apk build size android file size unity 5 filesize asset output optimisation android build console errors memory management texture image app spritesheet level texture-atlas build settings bug ios sprite compression optimization


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