Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Ramadhan_38 · Mar 26, 2018 at 01:12 AM · buildsizemobile devicesfile sizeheadless

Apk and Ipa get bigger file size when building using headless / command line

Hi, i was using gitlab continuous integration and got my build script below, when i was build unity project to apk and ipa, i got file size 4 times bigger than manual build directly from unity editor from 224mb (headless) to 54mb (manual), i was using asset bundle and i think it might the problem, have someone ever experiencing this problem and has the answer, Thank you...

    private static void SetupPlayerOptions(BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, string outputPath)
 {
     // Set a specific bundle identifier
     PlayerSettings.SetApplicationIdentifier(buildTargetGroup, appIdentifier);

     //Set Scripting Define Symbol
       PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, scriptingDefineSymbol);

     // Switch active build target
     EditorUserBuildSettings.SwitchActiveBuildTarget(buildTarget);

     // Setup BuildPlayerOptions and build project
     BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
     buildPlayerOptions.scenes = GetScenePaths();
     buildPlayerOptions.locationPathName = outputPath;
     buildPlayerOptions.target = buildTarget;
     buildPlayerOptions.options = BuildOptions.None;
     BuildPipeline.BuildPlayer(buildPlayerOptions);
 }
 // Build function for Android
 public static void BuildAndroid()
 {
     string fileName = "Unity-Android.apk";
     string outputPath = "Builds/Android/" + fileName;

     // Set Android SDK & JDK path for Unity
     EditorPrefs.SetString("AndroidSdkRoot", androidSdkPath);
     EditorPrefs.SetString("AndroidJdkRoot", androidJdkPath);

     SetupPlayerOptions(BuildTargetGroup.Android, BuildTarget.Android, outputPath);
 }

 // Build function for iOS
 public static void BuildiOS()
 {
     string outputPath = "Builds/iOS";

     SetupPlayerOptions(BuildTargetGroup.iOS, BuildTarget.iOS, outputPath);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kimjooho · Oct 19, 2020 at 04:31 AM 0
Share

PlayerSettings.Android.targetArchitectures = AndroidArchitecture.AR$$anonymous$$64 | AndroidArchitecture.AR$$anonymous$$v7 ; PlayerSettings.SetIl2CppCompilerConfiguration(build_target_group, Il2CppCompilerConfiguration.Release); PlayerSettings.stripEngineCode = true;

this helped me.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

133 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Massive File Header Build Size 1 Answer

Model does not look smooth! 0 Answers

Total filesize of textures doubling after build. 1 Answer

Do all files in the "Packages" folder get added to the build? 0 Answers

How to reduce the size of Unity build for Windows platform ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges