Question by
simulism · Mar 13, 2018 at 04:48 PM ·
android buildapkfile sizeheaders
FIleheaders are 56.3% (356.8 mb) of my android apk.
I do not have any files in a resource or prefab folder.
I have tried unchecking Lightmap static on the files where it was checked, like is suggested on this forum in a couple of places
I am not using the Unity terrain system
I do have a lot of assets in the scene. I am not sure how to get around this problem, any info would help. Thank you.
Build Report
Uncompressed usage by category:
Textures 13.4 mb 2.1%
Meshes 19.7 mb 3.1%
Animations 0.0 kb 0.0%
Sounds 15.7 mb 2.5%
Shaders 465.0 kb 0.1%
Other Assets 150.8 kb 0.0%
Levels 31.2 mb 4.9%
Scripts 699.1 kb 0.1%
Included DLLs 3.9 mb 0.6%
File headers 356.8 mb 56.3%
Complete size 634.3 mb 100.0%
Comment
Answer by simulism · Mar 13, 2018 at 06:18 PM
Problem kind of solved. It seems the issue has to do with light baking. I created a new project and re-imported everything as a prefab and the size is down from 200mb to less than 35mb. So I guess I am not supposed to light bake android games?