Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by em-art · May 17, 2021 at 01:59 PM · multiplayer-networkingmouselookmouse positioncursor-customization

Multiplayer gameboard: Each player can see the mouse pointer moving over the network

Hi!

I'm working in a multiplayer gameboard, and I'm trying to do that each player can see the mouse pointer moving over the network, represented by a typical hand image.

I only get that each hand image follows mouse pointer of each player, but anyone can see the mouse pointer moving over the network.

I'm trying with an empty Gameobject which have a canvas with two hand images (black and white) being part of the player prefab, or being part of the hierarchy, or instantiated by the player prefab and attaching one script like this:

void Update() {

   gameManager=FindObjectOfType<GameManager>();
   if(gameManager.count>=2)

   {

       if(photonView.IsMine)
         {
         
      WhiteCursorImage.enabled=false;
 
          Vector3 mousePos = (Input.mousePosition - 
         GameObject.FindGameObjectWithTag("CanvasPointers").GetComponent<RectTransform> 
         ().localPosition);

          BlackCursorImage.GetComponent<RectTransform>().localPosition = new Vector3(mousePos.x + 
          15, mousePos.y - 15, mousePos.z);

         }

       else
       
 {

     BlackCursorImage.enabled=false;
     Vector3 mousePos = (Input.mousePosition - 
     GameObject.FindGameObjectWithTag("CanvasPointers").GetComponent<RectTransform> 
      ().localPosition);

     WhiteCursorImage.GetComponent<RectTransform>().localPosition = new Vector3(mousePos.x + 
     15, mousePos.y - 15, mousePos.z);

       }

 }

}

Sending position over the network with IPun Observable in the same script with something like this:

 #region IPunObservable implementation


 public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
   {

   if (stream.IsWriting)
       {
         // We own this player: send the others our data
         stream.SendNext(BlackCursorImage.transform.position);
       }
       else
       {
         // Network player, receive data
         this.BlackCursorImage.transform.position= (Vector3)stream.ReceiveNext();
       }




       if (stream.IsWriting)
         {
           // We own this player: send the others our data
           stream.SendNext(WhiteCursorImage.transform.position);
         }
         else
         {
           // Network player, receive data
           this.WhiteCursorImage.transform.position= (Vector3)stream.ReceiveNext();
         }



     }

 #endregion


I dont' know if its' better way to do this. Anybody could help me? Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

122 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Screen.lockCursor leaves mouse where it was 2 Answers

Multiplayer MouseLook controlling other cameras. 0 Answers

How to get Mouse X and Mouse Y in the New Input System with visual scripting similar to legacy input ? 1 Answer

How can i start a scene with the cursor in the middle of the screen? 1 Answer

REDUCE custom cursor size? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges