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Question by Minoangelo · Jul 20, 2018 at 11:38 AM · c#3dplayerprefscursorcursor-customization

Artifacts on cursor when using CursorMode.Auto

Hey guys!

When using CursorMode.Auto, the cursor has some artifacts in my builds (MacOS and Windows), while in game mode, it seems perfect. I stumbled upon a thread of 2015 (https://answers.unity.com/questions/1036300/why-does-my-cursor-image-have-artifacts-in-webgl.html), where this was declared as a bug, so I was wondering, whether or not it is still a bug or a fault of mine.

I know that I could use CursorMode.ForceSoftware, but then I need to resize the cursor size manually depending on the user's Screen.width and I really prefer to have it matched perfectly via the hardware feature of Unity. Additionally, when using CursorMode.ForceSoftware, the cursor image in game mode is huge (but perfect in the build).

Thanks in advance for any reply! =)

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avatar image Minoangelo · Jul 31, 2018 at 12:28 PM 0
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Still haven't figured out what the problem is. Anybody? :)

avatar image Minoangelo · May 26, 2019 at 04:04 PM 0
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$$anonymous$$aybe one year later some luck? :D

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