Screen Capture rendered on a RenderTexture
Hi!
I have a pretty wild idea for a unity application that would work on a multi-display setup. The app itself would be running in full screen mode on one of my displays, and the remaining two displays should be rendered in-game on a texture. I've seen rtmp clients for unity and I've tried streaming my desktop with OBS to a local rtmp server but the latency was too big (more than 5 seconds). I would prefer an instant (or very low latency) solution for mirroring my displays on textures in Unity.
If anyone can help me solve this, i would appreciate it!
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