How to record character movement and audio input
I am on the hunt to learn how to record a players input within a given scene and then replay that character's interaction. I work in the architectural world where we are on the VR train, so we've been using unity to develop some custom experiences and tools. We've been messing around with multiplayer vr scenes for the designers to have review sessions in (generally hosted in one of their work designs) I've been working on capturing the audio input from each designer when they are in the headset, and I would like to start incorperating their movements too.
I've been digging around some posts that discuss recording GameObjects seperately, but I'm not sure how you pair the two together, or if there is a better way with capturing these inputs? Should I be capturing everything and trying to bring it in as a fbx with animations recorded with it?
Your answer
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