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How to display prerendered stereo panoramas for VR
Simple question - Is there any easy method for this? Panoramas exported with 3d stereo camera from 3ds. Is Unity a good platform to perform well with this kind of tasks? Many discussions, no simple answer - that's why I'm asking. Thanks for help :)
Hey Jonio. Did you ever find a solution to this problem? I've been trawling the internet for days looking for instructions on how to import 360 Stereo video into Unity, and then how to track each video with a SBS camera. Ideally, there would be package available in the asset store!
Answer by Kvatthro · Sep 21, 2015 at 07:53 PM
@jonio No one seems to care enough to answer this question; I've also been searching for a while for exact same thing, best I found is this:
... Make a sphere, write a shader so that it is not back culled and it can be seen from the inside. Use the pano image as a texture on the sphere. Place a VR camera rig in the center of the sphere. If you want true stereo, create two such spheres with separate textures for the left and right eye. Place the spheres at the lcoations of the cameras in the rig. Use layer culling so that each camera only sees the proper sphere. copied from link text
A lot of very thankful guys are awaiting your help:)
Additional lead, perhapse it helps someone, it doesn't help me, not specific enough for a newbie.
Import stereoscopic panorama image (exported form 3D software; this of course I've got), change the texture type to cubemap. Select the $$anonymous$$apping as Cylindrical (lat and long). Then create a material, change the Shader to Skybox/Cubemap. Then assign a texture to the material. And the trail goes cold here. How to import sensor fusion or touch navigation?
Answer by silverfire330 · Oct 03, 2015 at 02:38 PM
Follow the instructions here. The author goes through the entire process in detail. Two spheres, two cameras, layer culling. Works like a charm. Where are you struggling @Kvatthro?
That post says "note that you cannot create a stereoscopic image from two photospheres" but you found that it works?
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