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Question by Farre · Nov 17, 2011 at 01:57 PM · 360panorama

How to use a 360° panoramic photo as a texture inside a cylinder

Hi! I would like to use a 360° panoramic photo as a texture around my player (first person) to get the same feeling as a QTVR. How do I do that? I've tried to put it as a texture inside a cylinder but the cylinder is just black.

Thanks

Farre

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avatar image syclamoth · Nov 17, 2011 at 02:06 PM 0
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Is the cylinder inside-out? Do you have a light on the inside? Are you using an 'unlit' shader? These are all important things which your question hasn't specified.

avatar image Athir- · Nov 08, 2021 at 05:04 PM 0
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you can check this link https://www.youtube.com/watch?v=IfBcaWHrYaU

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Answer by Lancemaker_ · Nov 17, 2011 at 03:32 PM

First of all check the lights. You will need lights to see things. You should use a 3d program like maya or 3ds. Then probably u will need to check normals, to make shure it will be visible from the inside. then u apply the texture and import it back to unity. if you are not familiar with normals check this out.

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Answer by Farre · Nov 17, 2011 at 03:31 PM

Actually I solved the problem by editing the 6 skybox pictures in Photoshop. Now I have a city with a sky surrounding my game terrain. Thanks anyway :)

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avatar image syclamoth · Nov 17, 2011 at 03:38 PM 0
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That was a better way to do it, yes.

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Wiki

Answer by moner · Jul 05, 2014 at 09:39 PM

Look at the bottom...... http://activeden.net/item/unity3d-environment-01/2224733/comments? .......... http://www.xsdentalcenter.com/0/0/0/WebPlayer/

http://www.xsdentalcenter.com/0/0/0/BONUSSSS-!!!.zip

success ...........

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Answer by Vilhien · Nov 09, 2021 at 08:33 PM

@Farre I did a cylinder from blender in four pieces to do cardinal directions, basically, I wanted something procedural and NSEW to have different bkgs with matching physical types. Here's a screenshot. Congrats on figuring it out! alt text


5.jpg (62.0 kB)
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