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Question by SteveHadley · Dec 28, 2017 at 02:21 PM · renderingshaderslight

Point light becomes invisible when in front of UI panel

I have a 42 second video of my issue here which describes it much better than text

I have a scene in which I am instantiating point lights and UI Panels which works well except for when a point light is viewed with a panel behind it, it becomes invisible, how can I prevent this?

Here is a screenshot of the light in the inspector.

alt text

screenshot-2017-12-29-011532.png (19.8 kB)
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Answer by Juggs · Dec 28, 2017 at 02:59 PM

Have you tried changing canvas option "Additional Shader Chanel" on canvas inspector to "everything"?

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avatar image SteveHadley · Dec 28, 2017 at 03:17 PM 0
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I just tried that and no change, after more googling I have also bumped up the value of "Pixel Light Count" in "Edit/Project Settings/Quality" and no change.

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