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Question by IndividualGamesUnity · May 27, 2020 at 06:24 PM · shadersdecals

Fixing HDRP Decal streching.

I'm using HDRP decal shader and it's streching decals when the normals become perpendicular.

I generate the decal on the surface(like a gun wound or bullet impact) and it rotates accordingly to surface normal. But if the surface ends in a sharp edge the normals on that side go perpendicular and strech the decal.

How can I prevent this?

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