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Question by eni_cay · Jul 23, 2019 at 03:01 PM · collisioncollision detection3dobject

How to add 3 collision areas in one 3d circle ?

its 2d game with 3d object , i want to add 3 collisions to that circle , with 3 different spheres keeps on spawning , so when specific sphere collides with its specific area the sphere gets destroyed and the game keeps on going , but if the sphere collides with the wrong area its game over , so is it possible to add 3 collision areas in the circle ? ----i trully need some solutions , and thanks in advance ! see image below alt text

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Answer by AaronXRDev · Jul 23, 2019 at 08:33 PM

For something like this I would probably only use a single collider and then check the angle that the object collided at.

Like this: 3 part collision

In this way you could detect the collision once and then see which zone it matched with a simple if/then. Also, you could have the angles adjust if your 3-part disc is rotating by adding or subtracting the current angle.

Not sure if that makes sense.


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Answer by aditya23dedhia · Jul 23, 2019 at 08:22 PM

Yes, you can add colliders to a 3D object in a 2D game, The colliders have to be 2D as they cannot interact with 3D colliders.

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Answer by eni_cay · Jul 24, 2019 at 08:16 PM

yeah the disc rotates ,however i been searching for a way to put this into code (since im a newbie) , but nothing so far , i mean i truly appreciate your help , but if u provided a code as to how i can achieve such a result it would be awesome ! thank you ! @EgoAnt

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