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Question by Totoro205 · Apr 10, 2018 at 11:53 AM · unity 5rigidbodycollider2d3dobject

3D rigidbody surface to collide with 2D collider

Hello, I have a 2D track with a polygoncollider2D and I need my 3D rigidbody object to collide with the lines, I need to limit the collider to the bottom part of the object (cube in this case).
Do i need to have an edge collider on the bottom part of the cube or is there another way?

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Answer by tormentoarmagedoom · Apr 10, 2018 at 11:55 AM

I never tried it. But i think is better to use 3D colliders in both objects.

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avatar image Totoro205 · Apr 11, 2018 at 09:58 PM 0
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I need to use a polygoncollider2d on one object because i'm generating it from code, I did use a boxcollider2d on the other object but the problem is that the polygoncollider doesn't fit the object (it's too big and too far off) Is there a method to resize it so that it fits the object exaclty?

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