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Unity 5: Decal shader replaced by new Standard Shader?
So, I'm currently porting my maaterials over to the new Standard Shader. However, one material uses the old legacy Decal shader, but the Manual page for it says that it has been replaced by the Standard Shader. Ok, but how can the new Standard shader do decals? I see no decal slot :)
Answer by Alan23253 · Apr 03, 2015 at 04:15 AM
It's the detail texture slot in the primary map
Aha! I suspected as much, guess I should have tried. The manual doesn't mention that this can also be used as a decal. Thanks!
I might also want to add that the detail mask also needs to be set (I set it to the same texture used for teh decal/detail).
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