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WebGL decal renderer issue
I have a problem with WebGL, I'm using a decal script with a decal shader. This is the error I get:
ArgumentException: colors.Length is 2 and exceeds the maximum number of supported render targets (1)
UnityEngine.Rendering.CommandBuffer.SetRenderTarget (UnityEngine.Rendering.RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) (at C:/buildslave/unity/build/Runtime/Export/RenderingCommandBuffer.bindings.cs:169)
DeferredDecalRenderer.OnWillRenderObject () (at Assets/Script/DeferredDecalRenderer.cs:111)
The line of error: buf.SetRenderTarget (mrt, BuiltinRenderTextureType.CameraTarget);
Complete file if necessary https://pastebin.com/H2WSe5M6
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