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How to replicate cylindrical collider boundries
So I've determined that the capsule collider shape of the character controller is problematic. It causes the character to be incapable of moving side to side while under slopes , for example, here, https://answers.unity.com/questions/1685531/character-controller-getting-stuck-underneath-of-r.html
I did some research and Unity does not have a primitive type for cylinders, so is there any way that I can replicate the physics of a cylindrical collider? Perhaps with a spherecast or raycast? How do other games stop capsule-shaped characters from getting stuck beneath ramps?
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