Question by
unity_fXs8_NghsJ6ukw · Nov 27, 2018 at 12:34 AM ·
c#verticescylinder
how to make and instance of a cylinder that appears between two given vertices
so i have a list of vertices and i want to create a cylinder that follows the list of vertices. i tried using a primitive cylinder but i couldn't get it to show in the scene.
I was thinking of making a circle and then stacking them??
i need create multiple cylinders as i have a few lists
any advice on how to achieve this?
Comment
Your answer
Follow this Question
Related Questions
Collisions = Get colliding vertices 0 Answers
Mesh generation triangles issue 0 Answers
Edit SkinnedMesh with vertices 0 Answers
C#. Inappropriate mesh vertex coordinates returned by another class 0 Answers
Read Vertices in a specific order? 1 Answer