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Question by $$anonymous$$ · Jun 06, 2017 at 10:03 AM · rotationquaternionwheelcollidercylinder

Making visual wheel rotate together with wheel collider

Hello, I was following WheelCollider Tutorial in Unity documentation and I'm kinda stuck at making the visual wheel rotate correctly. Here's my code:

         public void ApplyLocalPositionToVisuals(WheelCollider collider)
         {
             if (collider.transform.childCount == 0)
                 return;
      
             Transform visualWheel = collider.transform.GetChild(0);
      
             Vector3 position;
             Quaternion rotation;
             collider.GetWorldPose(out position, out rotation);
      
             visualWheel.transform.position = position;
             visualWheel.transform.rotation = rotation;
         }

In the editor view my wheel looks like this:

alt text

however, when I enter the game view and rotation gets applied it looks like this:

alt text

Here's what my visualWheel setup:

alt text

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Answer by Tathagat · Oct 17, 2017 at 01:49 PM

The script works fine, use an actual mesh instead of using a cylinder. The problem here is that you have already rotated it by 90 degrees on the Z axis.

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