Question by
Alde-Baran · Oct 20, 2020 at 01:01 PM ·
light
Unity point light's realtime shadow is ignored by directional light after baked
In my scene, there is 2 light one is mixed point light and other is mixed directional light. After i bake light in subtractive mode, non-static objects shadows are based on directional light. Even the object is in closed area. image: https://ibb.co/LZmnMnn Sphere is non-static. Both light is mixed. Btw, closed area has exterior. How can i fix it?
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