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Blender model not reacting to light.
So I'm using a program called VRoid Studio to make an anime styled character. I have imported a model from vroid directly, and from blender. The model from Blender, however, does not seem to react to the light. This is an issue because the blender one seems to be the way to go, but I can't use it if lighting isn't right.
(VRoid on left, Blender on right) any help is greatful.
Does the blender model use an HDR workflow or just normal materials?
Since I have no clue what you're on about I'm saying normal materials as that seems like the default. Lemme guess, I need to change it to HDR?
Answer by HellsHand · Mar 31, 2021 at 04:46 PM
Yeah, for importing into Unity you will need to use an HDR(Meant PBR sorry) workflow to have your model react to lighting in your scene, a quick google search for 'Blender HDR(PBR) Workflow' will put you on the right track. Hope that helps. I'd try and explain but the tutorials out there will do a much better job than I can.
I'd just like to ask a quick question, watching a video for how to do it (https://www.youtube.com/watch?v=dbAWTNCJVEs) and I'm just wanting to know that this is the right kind right? Because they're doing things with world shaders, I didn't know whether I had to do something to the model or if following this will work.
I'm sorry I meant PBR(Physics Based Rendering) not HDR. https://www.youtube.com/watch?v=zd7E2i8zgCE is a quick easy tutorial for ya.
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