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Question by Crusadoxm · Aug 02, 2017 at 12:09 PM · renderingbuglightlightmap

why baking my lightmap in Unity divide then in several UV set ?

I got 10 separate meshes with the same UV set2 in 3DS MAX.

When baking the lightmap in Unity, they became separate into 4 lightmaps. I tried the preserved UV but nothing change Somebody can help ? alt text

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uvset.jpg (200.9 kB)
box.jpg (155.5 kB)
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